This sketch shows how to use the math-neon library which provides optimized implementation of many simple math functions. The code is based on the sinetone/render.cpp project, with the following differences:
#include <libraries/math_neon/math_neon.h>
float gFrequency = 440.0;
float gPhase;
float gInverseSampleRate;
int gNumOscillators = 120;
float gScale;
{
gPhase = 0.0;
gScale = 1 / (float)gNumOscillators;
return true;
}
{
for(
unsigned int n = 0; n < context->
audioFrames; n++) {
float out = 0;
for(int k = 0; k < gNumOscillators; ++k){
out += sinf_neon(gPhase) * gScale;
}
gPhase += 2.0f * (float)M_PI * gFrequency * gInverseSampleRate;
if(gPhase > M_PI)
gPhase -= 2.0f * (float)M_PI;
}
}
}
{
}
static void audioWrite(BelaContext *context, int frame, int channel, float value)
Write an audio output, specifying the frame number (when to write) and the channel.
Definition Bela.h:1469
void render(BelaContext *context, void *userData)
User-defined callback function to process audio and sensor data.
Definition render.cpp:68
bool setup(BelaContext *context, void *userData)
User-defined initialisation function which runs before audio rendering begins.
Definition render.cpp:51
void cleanup(BelaContext *context, void *userData)
User-defined cleanup function which runs when the program finishes.
Definition render.cpp:96
Structure holding audio and sensor settings and pointers to I/O data buffers.
Definition Bela.h:231
const uint32_t audioOutChannels
The number of audio output channels.
Definition Bela.h:326
const uint32_t audioFrames
The number of audio frames per block.
Definition Bela.h:322
const float audioSampleRate
The audio sample rate in Hz (currently always 44100.0).
Definition Bela.h:328