Sending from the GUI to Bela
This project is a minimal example on how to send data buffers from p5js to Bela. Bela (render.cpp) receives a buffer of data from p5js (sketch.js) containing three floats: two corresponding to slider values and the third one correponding to a button. These values are then mapped as parameters of an oscillator object. The mapping is: slider1-->pitch slider2-->amplitude button-->play/stop
HOW TO RECEIVE A BUFFER IN BELA
In order to receive a buffer from the GUI, the type of the buffer and maximum number of values that it will hold need to be specified in setup:
In this case we are expecting to receive a buffer of floats with a maximum of 3 elements. This function will return the index of the buffer (which is given automatically based on the order they are set on). This buffer will have index = 0. The buffer can then be accessed using this index:
Definition DataBuffer.h:12
Notice that the Gui::getDataBuffer() method returns a DataBuffer& (that is: a reference to a DataBuffer). You should in turn always be storing the return value in a DataBuffer& variable to minimize copy overhead, and ensure that it can be used safely from within a real-time context.
And its contents retrieved in the desired format (floats in this case): float* data = buffer.getAsFloat();
#include <libraries/Oscillator/Oscillator.h>
#include <libraries/Gui/Gui.h>
#include <cmath>
{
gui.setBuffer('f', 3);
return true;
}
{
float pitch = data[0];
pitch =
map(pitch,0,1,40,80);
float amplitude = data[1];
float play = data[2];
float frequency = 440 * powf(2, (pitch-69)/12);
oscillator.setFrequency(frequency);
for(
unsigned int n = 0; n < context->
audioFrames; n++) {
float out = oscillator.process() * amplitude * play;
}
}
}
{}
float * getAsFloat()
Definition DataBuffer.h:103
Definition Oscillator.h:3
static void audioWrite(BelaContext *context, int frame, int channel, float value)
Write an audio output, specifying the frame number (when to write) and the channel.
Definition Bela.h:1469
void render(BelaContext *context, void *userData)
User-defined callback function to process audio and sensor data.
Definition render.cpp:68
bool setup(BelaContext *context, void *userData)
User-defined initialisation function which runs before audio rendering begins.
Definition render.cpp:51
void cleanup(BelaContext *context, void *userData)
User-defined cleanup function which runs when the program finishes.
Definition render.cpp:96
static float map(float x, float in_min, float in_max, float out_min, float out_max)
Linearly rescale a number from one range of values to another.
Definition Utilities.h:71
Structure holding audio and sensor settings and pointers to I/O data buffers.
Definition Bela.h:231
const uint32_t audioOutChannels
The number of audio output channels.
Definition Bela.h:326
const uint32_t audioFrames
The number of audio frames per block.
Definition Bela.h:322
char projectName[MAX_PROJECTNAME_LENGTH]
Name of running project.
Definition Bela.h:417
const float audioSampleRate
The audio sample rate in Hz (currently always 44100.0).
Definition Bela.h:328