A Perlin Simplex Noise C++ Implementation (1D, 2D, 3D, 4D).
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#include <SimplexNoise.h>
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| float | fractal (size_t octaves, float x) const |
| float | fractal (size_t octaves, float x, float y) const |
| | SimplexNoise (float frequency=1.0f, float amplitude=1.0f, float lacunarity=2.0f, float persistence=0.5f) |
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static float | simplex1 (float x) |
| static float | noise (float x) |
| static float | noise (float x, float y) |
A Perlin Simplex Noise C++ Implementation (1D, 2D, 3D, 4D).
◆ SimplexNoise()
| SimplexNoise::SimplexNoise |
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float | frequency = 1.0f, |
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float | amplitude = 1.0f, |
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float | lacunarity = 2.0f, |
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float | persistence = 0.5f ) |
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inlineexplicit |
Constructor of to initialize a fractal noise summation
- Parameters
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| [in] | frequency | Frequency ("width") of the first octave of noise (default to 1.0) |
| [in] | amplitude | Amplitude ("height") of the first octave of noise (default to 1.0) |
| [in] | lacunarity | Lacunarity specifies the frequency multiplier between successive octaves (default to 2.0). |
| [in] | persistence | Persistence is the loss of amplitude between successive octaves (usually 1/lacunarity) |
◆ noise() [1/2]
| float SimplexNoise::noise |
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float | x | ) |
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static |
1D Perlin simplex noise
Takes around 74ns on an AMD APU.
- Parameters
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- Returns
- Noise value in the range[-1; 1], value of 0 on all integer coordinates.
◆ noise() [2/2]
| float SimplexNoise::noise |
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float | x, |
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float | y ) |
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static |
2D Perlin simplex noise
Takes around 150ns on an AMD APU.
- Parameters
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| [in] | x | float coordinate |
| [in] | y | float coordinate |
- Returns
- Noise value in the range[-1; 1], value of 0 on all integer coordinates.
◆ fractal() [1/2]
| float SimplexNoise::fractal |
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size_t | octaves, |
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float | x ) const |
Fractal/Fractional Brownian Motion (fBm) summation of 1D Perlin Simplex noise
- Parameters
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| [in] | octaves | number of fraction of noise to sum |
| [in] | x | float coordinate |
- Returns
- Noise value in the range[-1; 1], value of 0 on all integer coordinates.
◆ fractal() [2/2]
| float SimplexNoise::fractal |
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size_t | octaves, |
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float | x, |
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float | y ) const |
Fractal/Fractional Brownian Motion (fBm) summation of 2D Perlin Simplex noise
- Parameters
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| [in] | octaves | number of fraction of noise to sum |
| [in] | x | x float coordinate |
| [in] | y | y float coordinate |
- Returns
- Noise value in the range[-1; 1], value of 0 on all integer coordinates.
The documentation for this class was generated from the following files: