12void setupGame(
int width,
int height);
19void setTank1CannonAngle(
float angle);
20void setTank2CannonAngle(
float angle);
21void setTank1CannonStrength(
float strength);
22void setTank2CannonStrength(
float strength);
26bool gameStatusPlayer1Turn();
27bool gameStatusProjectileInMotion();
28int gameStatusWinner();
29bool gameStatusCollisionOccurred();
30bool gameStatusTankHitOccurred();
31float gameStatusProjectileHeight();
34int drawGame(
float *buffer,
int bufferSize);